Pirates of the Caribbean: Legend of the Black Buccaneer is an adventure horror game set in the Caribbean in the sixteenth century.
when The Da Vinci Code hit theaters, there was suddenly an abundance of books like Cracking Da Vinci’s Code? Or how just as the 2005 Steven Spielberg Tom Cruise summer blockbuster War of the Worlds was hitting theaters, we were also treated to the David Michael Latt C. Thomas Howell direct-to-video shelf-filler H.G. Wells’ War of the Worlds? Well, just in time to capitalize on the piratical fervor over Pirates of the Caribbean: Dead Man’s Chest, budget publisher Valcon Games arrives with Pirates: Legend of the Black Buccaneer,
 rewarding those looking for another fun-filled summer romp with an 
action adventure game that teems with awkward platforming mechanics, 
one-note combat, confusing level designs, and simplistic puzzles.
Legend of the Black Buccaneer is the Bolex watch of pirate games.
Through 
some needlessly longwinded opening narration, you’re told the tale of a 
slave-turned-demon-goddess who lures greedy sailors to her island lair 
with the promise of cursed treasure, www.muhammadniaz.net which is how 
the game’s protagonist, Francis Blade, finds himself shipwrecked at the 
start of the game, on an island populated by antagonistic monkeys, 
pirates, and other dastardly enemies. Almost immediately upon his 
arrival, Blade discovers a fancy amulet that magically turns this skinny
 European into some kind of hulking undead hoodoo spirit version of the 
old WWE wrestler Papa Shango. This creature is known as 
www.muhammadniaz.Net the Black Buccaneer, and with the ability to 
transform into this powerful, top hat wearing behemoth at will, Blade 
works his way across the island, fighting monkeys, plundering treasure, 
and collecting ship parts in order to get off this rotten island. Once 
the premise is set, the game doesn’t spend much time elaborating any 
further.
The action in Pirates: Legend of the Black Buccaneer is a mish-mash of other recent, memorable action adventure games like
 Tomb Raider and Prince of Persia, just not anywhere near as good as in 
any of them. There’s lots of leaping around jungles, caverns, and 
ancient tombs. You’ll encounter your fair share of puzzles that put the 
focus on box-pushing and switch-flipping. The levels are liberally 
peppered with enemies that you can take on with either your Francis 
Blade or Black Buccaneer personas, both of whom wield a pair of swords that can be put into deadly use by tapping at random on the square and triangle buttons. Playing as the Black Buccaneer
 gives you added strength and the ability to restore your own health by 
slaying enemies, but you can only play as him for a short while before 
reverting back to Francis Blade. If your enemies threaten to overwhelm 
you, you can summon a zombie at special zombie fountains to help turn 
the tide. In the hands of a competent developer, all this could’ve made 
for a decent knock-off, but WideScreen Games botches the job pretty 
thoroughly.
The 
platforming elements are the most immediately frustrating, because they 
make up such a large portion of the action. Simply jumping looks and 
feels incredibly awkward, as if your character is weighed down with lead
 boots. However, when you’re able to wrangle the camera in order to line
 up with another platform, your character suddenly springs to life, 
leaping much farther than he seems capable of. Damage taken from falling
 off platforms seems arbitrary. Fall down one floor and you’ll keep on 
truckin’ like nothing happened; fall down two floors and you’ll be 
scraping your mangled corpse off the floor. When simply moving your 
character around feels like a chore, it doesn’t bode well for the rest 
of the game.
System Requirement                      
System= Pentium III CPU 1.0 GHz
RAM=256 MB
Size= 84 MB
Video Memory= 32 MB
OS= Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
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