Pirates of the Caribbean: Legend of the Black Buccaneer is an adventure horror game set in the Caribbean in the sixteenth century.
when The Da Vinci Code hit theaters, there was suddenly an abundance of books like Cracking Da Vinci’s Code? Or how just as the 2005 Steven Spielberg Tom Cruise summer blockbuster War of the Worlds was hitting theaters, we were also treated to the David Michael Latt C. Thomas Howell direct-to-video shelf-filler H.G. Wells’ War of the Worlds? Well, just in time to capitalize on the piratical fervor over Pirates of the Caribbean: Dead Man’s Chest, budget publisher Valcon Games arrives with Pirates: Legend of the Black Buccaneer,
rewarding those looking for another fun-filled summer romp with an
action adventure game that teems with awkward platforming mechanics,
one-note combat, confusing level designs, and simplistic puzzles.
Legend of the Black Buccaneer is the Bolex watch of pirate games.
Through
some needlessly longwinded opening narration, you’re told the tale of a
slave-turned-demon-goddess who lures greedy sailors to her island lair
with the promise of cursed treasure, www.muhammadniaz.net which is how
the game’s protagonist, Francis Blade, finds himself shipwrecked at the
start of the game, on an island populated by antagonistic monkeys,
pirates, and other dastardly enemies. Almost immediately upon his
arrival, Blade discovers a fancy amulet that magically turns this skinny
European into some kind of hulking undead hoodoo spirit version of the
old WWE wrestler Papa Shango. This creature is known as
www.muhammadniaz.Net the Black Buccaneer, and with the ability to
transform into this powerful, top hat wearing behemoth at will, Blade
works his way across the island, fighting monkeys, plundering treasure,
and collecting ship parts in order to get off this rotten island. Once
the premise is set, the game doesn’t spend much time elaborating any
further.
The action in Pirates: Legend of the Black Buccaneer is a mish-mash of other recent, memorable action adventure games like
Tomb Raider and Prince of Persia, just not anywhere near as good as in
any of them. There’s lots of leaping around jungles, caverns, and
ancient tombs. You’ll encounter your fair share of puzzles that put the
focus on box-pushing and switch-flipping. The levels are liberally
peppered with enemies that you can take on with either your Francis
Blade or Black Buccaneer personas, both of whom wield a pair of swords that can be put into deadly use by tapping at random on the square and triangle buttons. Playing as the Black Buccaneer
gives you added strength and the ability to restore your own health by
slaying enemies, but you can only play as him for a short while before
reverting back to Francis Blade. If your enemies threaten to overwhelm
you, you can summon a zombie at special zombie fountains to help turn
the tide. In the hands of a competent developer, all this could’ve made
for a decent knock-off, but WideScreen Games botches the job pretty
thoroughly.
The
platforming elements are the most immediately frustrating, because they
make up such a large portion of the action. Simply jumping looks and
feels incredibly awkward, as if your character is weighed down with lead
boots. However, when you’re able to wrangle the camera in order to line
up with another platform, your character suddenly springs to life,
leaping much farther than he seems capable of. Damage taken from falling
off platforms seems arbitrary. Fall down one floor and you’ll keep on
truckin’ like nothing happened; fall down two floors and you’ll be
scraping your mangled corpse off the floor. When simply moving your
character around feels like a chore, it doesn’t bode well for the rest
of the game.
System Requirement
System= Pentium III CPU 1.0 GHz
RAM=256 MB
Size= 84 MB
Video Memory= 32 MB
OS= Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
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